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	<title>Comments on: &#8220;Computer Games Have No Respect for you&#8221;</title>
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	<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/</link>
	<description>GET LAMP and Interactive Fiction</description>
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		<title>By: Jason Scott</title>
		<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/comment-page-1/#comment-3452</link>
		<dc:creator>Jason Scott</dc:creator>
		<pubDate>Mon, 08 Jun 2009 05:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://inventory.getlamp.com/?p=105#comment-3452</guid>
		<description>I have been fascinated with the Infocom clipping service stuff I&#039;ve been scanning, because I never before actually encountered an actual clipping service. At the time these were in business, I was way too young and it sounded almost mythical. The location of this service must have been astounding, getting hundreds of newspapers a week with a massive staff pulling the papers apart.</description>
		<content:encoded><![CDATA[<p>I have been fascinated with the Infocom clipping service stuff I&#8217;ve been scanning, because I never before actually encountered an actual clipping service. At the time these were in business, I was way too young and it sounded almost mythical. The location of this service must have been astounding, getting hundreds of newspapers a week with a massive staff pulling the papers apart.</p>
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		<title>By: Yllopyllor</title>
		<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/comment-page-1/#comment-3293</link>
		<dc:creator>Yllopyllor</dc:creator>
		<pubDate>Sat, 30 May 2009 13:34:58 +0000</pubDate>
		<guid isPermaLink="false">http://inventory.getlamp.com/?p=105#comment-3293</guid>
		<description>I could have done without the tedium of having to replay big chunks of those games, and was glad some of those games had a handy save function in them.

It&#039;s interesting often reading people&#039;s negative reactions to how those old games would have so many deadly consequences depending on the actions and paths you took. Perhaps it&#039;s because I grew up with games like these, but finding and experiencing all the deaths were actually often more interesting than trying to beat the game itself.

I remember especially with Choose Your Own Adventure books, flipping through to find all the pages that said &quot;The End&quot; and then figuring out how to follow the paths that lead to the most interesting deaths. Getting a &quot;happy ending&quot; was almost always a disappointment.

I guess games for me were never actually about trying to &quot;win&quot; but rather about trying to &quot;experience&quot; interesting or unusual things.</description>
		<content:encoded><![CDATA[<p>I could have done without the tedium of having to replay big chunks of those games, and was glad some of those games had a handy save function in them.</p>
<p>It&#8217;s interesting often reading people&#8217;s negative reactions to how those old games would have so many deadly consequences depending on the actions and paths you took. Perhaps it&#8217;s because I grew up with games like these, but finding and experiencing all the deaths were actually often more interesting than trying to beat the game itself.</p>
<p>I remember especially with Choose Your Own Adventure books, flipping through to find all the pages that said &#8220;The End&#8221; and then figuring out how to follow the paths that lead to the most interesting deaths. Getting a &#8220;happy ending&#8221; was almost always a disappointment.</p>
<p>I guess games for me were never actually about trying to &#8220;win&#8221; but rather about trying to &#8220;experience&#8221; interesting or unusual things.</p>
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		<title>By: DaveL</title>
		<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/comment-page-1/#comment-3168</link>
		<dc:creator>DaveL</dc:creator>
		<pubDate>Tue, 26 May 2009 23:25:37 +0000</pubDate>
		<guid isPermaLink="false">http://inventory.getlamp.com/?p=105#comment-3168</guid>
		<description>A good reminder that Infocom games weren&#039;t for everybody. Suspect in particular was &quot;Advanced&quot; level, and Hitchhiker&#039;s would have been if the Marketing department hadn&#039;t had its way.

I remember reading that article back in the day (Infocom spent zillions on their clipping service, for no apparent reason) and thinking she wasn&#039;t playing the right game (&quot;Wishbringer&quot; or &quot;Seastalker&quot; would have been better choices).

-- Dave Lebling</description>
		<content:encoded><![CDATA[<p>A good reminder that Infocom games weren&#8217;t for everybody. Suspect in particular was &#8220;Advanced&#8221; level, and Hitchhiker&#8217;s would have been if the Marketing department hadn&#8217;t had its way.</p>
<p>I remember reading that article back in the day (Infocom spent zillions on their clipping service, for no apparent reason) and thinking she wasn&#8217;t playing the right game (&#8220;Wishbringer&#8221; or &#8220;Seastalker&#8221; would have been better choices).</p>
<p>&#8211; Dave Lebling</p>
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		<title>By: nick</title>
		<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/comment-page-1/#comment-1189</link>
		<dc:creator>nick</dc:creator>
		<pubDate>Thu, 12 Mar 2009 04:15:27 +0000</pubDate>
		<guid isPermaLink="false">http://inventory.getlamp.com/?p=105#comment-1189</guid>
		<description>If you weren&#039;t so deep into post-production, I&#039;d encourage you to interview her. As it is, I&#039;ll wish you the best at getting through with the documentary!</description>
		<content:encoded><![CDATA[<p>If you weren&#8217;t so deep into post-production, I&#8217;d encourage you to interview her. As it is, I&#8217;ll wish you the best at getting through with the documentary!</p>
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		<title>By: Gregory Weir</title>
		<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/comment-page-1/#comment-1181</link>
		<dc:creator>Gregory Weir</dc:creator>
		<pubDate>Wed, 11 Mar 2009 15:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://inventory.getlamp.com/?p=105#comment-1181</guid>
		<description>One lesson here: if you don&#039;t like a game, don&#039;t buy two more games created by the same people.

But the treatment of failure in games is still a big issue... it turns people off, even today.  It&#039;s made worse by reactionary fans, who cried out that the new Prince of Persia game was too easy because it doesn&#039;t force you to replay a big chunk of the level after you fail, but just lets you resume from just before the latest obstacle.</description>
		<content:encoded><![CDATA[<p>One lesson here: if you don&#8217;t like a game, don&#8217;t buy two more games created by the same people.</p>
<p>But the treatment of failure in games is still a big issue&#8230; it turns people off, even today.  It&#8217;s made worse by reactionary fans, who cried out that the new Prince of Persia game was too easy because it doesn&#8217;t force you to replay a big chunk of the level after you fail, but just lets you resume from just before the latest obstacle.</p>
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		<title>By: gnome</title>
		<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/comment-page-1/#comment-1110</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Wed, 04 Mar 2009 16:21:54 +0000</pubDate>
		<guid isPermaLink="false">http://inventory.getlamp.com/?p=105#comment-1110</guid>
		<description>An amazing find. As for the lady, well, she does have a point I can understand, but can&#039;t really agree. More of a matter of taste really...</description>
		<content:encoded><![CDATA[<p>An amazing find. As for the lady, well, she does have a point I can understand, but can&#8217;t really agree. More of a matter of taste really&#8230;</p>
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		<title>By: Johan Herrenberg</title>
		<link>http://inventory.getlamp.com/2009/02/02/computer-games-have-no-respect/comment-page-1/#comment-1109</link>
		<dc:creator>Johan Herrenberg</dc:creator>
		<pubDate>Wed, 04 Mar 2009 13:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://inventory.getlamp.com/?p=105#comment-1109</guid>
		<description>Nice article. I can&#039;t say I am in complete disagreement with the lady. Infocom games are fun but tough, very tough.</description>
		<content:encoded><![CDATA[<p>Nice article. I can&#8217;t say I am in complete disagreement with the lady. Infocom games are fun but tough, very tough.</p>
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