An Interactive Basket

Posted: November 15th, 2010 | Author: | Filed under: Interactive Fiction | No Comments »

People mail me with everything and anything interactive fiction these days. I had a bunch of “I should mention this” links in my back pocket, and I think I might as well put them all here.


Actually, an Arduino-controlled typewriter, that can do most anything, but can play interactive fiction for our entertainment.  A buddy I’ve known for a few years, Jim Munroe, was partially behind this. He counts as one of the missed documentary interviews, but it’s a pleasure to link to this.


A paper adventure, the author of which credits GET LAMP for inspiration.

It’s in the style of the Parsely adventures, of which there’s a nice amount to browse through here.


Buddy Jake Elliott worked hard on a game.

From his letter to me:

‘A House in California’ is a surreal, narrative game about four characters who bring a house to life. These four characters are based on relatives of mine (two grandmothers and two great-grandmothers). The game is inspired aesthetically by Mystery House, developed in 1980 by Roberta & Ken Williams. But whereas Mystery House is a mystery story about greed and murder, A House in California is more like an Imagist poem about family and memory. A House in California is currently being featured in the Learn to Playexhibition at Euphrat Museum of Art, was also exhibited at the Meaningful Playconference at Michigan State University in October 2010 and is an entry in the 2011 IGF.

Enjoy these links!

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