<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Taking Inventory &#187; interviews</title>
	<atom:link href="http://inventory.getlamp.com/category/interviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://inventory.getlamp.com</link>
	<description>GET LAMP and Interactive Fiction</description>
	<lastBuildDate>Thu, 29 Jul 2010 00:34:30 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
		<item>
		<title>PAX East Panel Video (Rough Cut)</title>
		<link>http://inventory.getlamp.com/2010/04/04/pax-east-panel-video-rough-cut/</link>
		<comments>http://inventory.getlamp.com/2010/04/04/pax-east-panel-video-rough-cut/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 16:15:08 +0000</pubDate>
		<dc:creator>Jason Scott</dc:creator>
				<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[Text Adventure History]]></category>
		<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://inventory.getlamp.com/?p=280</guid>
		<description><![CDATA[While you&#8217;re waiting DVD release, and before I take it and smooth it over with a couple second camera sources I have been given, I wanted to share the PAX East Panel that occurred after the screening. I know a lot of people wanted to see this, and the room got so packed a few [...]]]></description>
			<content:encoded><![CDATA[<p>While you&#8217;re waiting DVD release, and before I take it and smooth it over with a couple second camera sources I have been given, I wanted to share the PAX East Panel that occurred after the screening. I know a lot of people wanted to see this, and the room got so packed a few people who wanted to see the panel got turned away, so there&#8217;s no reason you shouldn&#8217;t be able to properly see it. So here&#8217;s a &#8220;rough cut&#8221; of the panel, split into two pieces because of a size limit on Vimeo.</p>
<p>Panelists, left to right: Dave Lebling, Don Woods, Brian Moriarty, Andrew Plotkin, Nick Montfort, Steve Meretzky, Jason Scott. It&#8217;s about 1 hour and 8 minutes.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10665720&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=10665720&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/10665720">GET LAMP Pax Panel: Part 1 (Rough Cut)</a> from <a href="http://vimeo.com/user411865">Jason Scott</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>and part 2:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=10665801&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=10665801&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/10665801">GET LAMP Pax Panel: Part 2 (Rough Cut)</a> from <a href="http://vimeo.com/user411865">Jason Scott</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://inventory.getlamp.com/2010/04/04/pax-east-panel-video-rough-cut/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>A 2-For-1 Inspiration Day</title>
		<link>http://inventory.getlamp.com/2008/12/17/a-2-for-1-inspiration-day/</link>
		<comments>http://inventory.getlamp.com/2008/12/17/a-2-for-1-inspiration-day/#comments</comments>
		<pubDate>Thu, 18 Dec 2008 01:11:02 +0000</pubDate>
		<dc:creator>Jason Scott</dc:creator>
				<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://inventory.getlamp.com/?p=67</guid>
		<description><![CDATA[Way back when I was in my early teens, I subscribed to a lot computer magazines and wrote out for a lot of promotional mail. Absolutely stacks of it, really, which I then kept in a huge box. I kept this box to the present day, more or less, and eventually I ended up storing [...]]]></description>
			<content:encoded><![CDATA[<p>Way back when I was in my early teens, I subscribed to a lot computer magazines and wrote out for a lot of promotional mail. Absolutely stacks of it, really, which I then kept in a huge box. I kept this box to the present day, more or less, and eventually I ended up storing this stack in a better fashion, utilizing plastic bins and file folders and bags.</p>
<p>Somewhere in the mass of mailings, I got a Compuserve catalog. Compuserve, if you never heard of it, was an online service which was available in the late 1970s-1980s, which had an hourly cost, and which provided many types of games, message bases and information. They also had a catalog of stuff you could buy, which came with their mailings and their magazine, which published monthly. I kept everything I had.</p>
<p>In one of the issues, was this ad:</p>
<p style="text-align: center;"><img class="aligncenter" title="The Adventure Products Page from Compuserver" src="http://www.getlamp.com/artifacts/today-compuserve-adventure-wild-1983.jpg" alt="" width="532" height="695" /></p>
<p style="text-align: left;">It&#8217;s worth noting, by the way, that Colossal Cave adventure was a public domain product put out by Don Woods based on work by Will Crowther &#8211; it was never sold as a product by them, and they never saw a dime from such products like this one. So the t-shirts, the maps, the puzzle &#8211; none of it gave them any royalties or fees for doing so.</p>
<p style="text-align: left;">So, as a kid, I was floored not only by this amazing ad, but by that poster on the left that the guy in the gorilla suit is holding. Straining to look at it, I could make out details, and I was just completely blown away at how someone could take that game and end up being able to make a visualization of it like it was a real place. (Of course, some of it is based on a real place, but not all of it.) I just loved that thing, but I was a kid with no money and I guess just bad timing &#8211; I never bought one, and of course this product stopped being on sale after a while.</p>
<p style="text-align: left;">Every once in a while I&#8217;d think about this poster, and the artwork. I&#8217;d wonder where I could ever get it, who I could talk to. I drew a blank.</p>
<p style="text-align: left;">Here it is a little closer:</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-68" title="today-compuserve-adventure-wild-1983" src="http://inventory.getlamp.com/wp-content/uploads/2008/12/today-compuserve-adventure-wild-1983.jpg" alt="today-compuserve-adventure-wild-1983" width="482" height="644" /></p>
<p style="text-align: left;">Obviously, this photo was never meant to be a scan and wasn&#8217;t meant to show you the poster with any sort of clarity. I couldn&#8217;t make out a name, but I could see this thing looked great. It was, however, one of those things you have to let go about and so I was happy I still had this ad but I&#8217;d long ago realized I was never going to have it.</p>
<p style="text-align: left;">Fast forward to 2006, when I interviewed Don Woods, who was one of the creators of the original Adventure. Don Woods looks like this:</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.getlamp.com/photos/20060812woods/.screen1.jpg" alt="" width="538" height="302" /></p>
<p style="text-align: left;">He smiles a lot more than this picture lets on. Don was a very gracious interviewee; I&#8217;d had to cancel my initial visit to see him when I got very sick, and when I healed up and asked to stop by, he happily let me visit and answered my questions for hours.</p>
<p style="text-align: left;">Somewhere at the end, while I&#8217;m packing up, he asks me if I want to see something neat. Well heck, sure! He went into the next room and brought out this:</p>
<p style="text-align: center;"><img class="aligncenter" title="Adventure Map Poster by Dennis Donovan 1981" src="http://www.getlamp.com/photos/20060812woods/L/img_0727.jpg" alt="" width="558" height="371" /></p>
<p style="text-align: left;"><strong>The poster!</strong></p>
<p style="text-align: left;">On his own, Don had brought out one of the dreams of my childhood, a poster I had long forgotten about (I hadn&#8217;t even recalled it during this interview) and just laid it out in front of me in (somewhat) pristine form (it had a slight stain in the corner).</p>
<p style="text-align: left;">With this, I found out the artists&#8217; name: Dennis Donovan. And I knew now that it was drawn in 1981. I don&#8217;t really have a hope of tracking him down, but in this photo, which I have in high-resolution, I at least can rest easy that I got to see the whole thing, in the flesh, and was able to bring that chapter to a close.</p>
<p style="text-align: left;">Don Woods was an inspiration for me when I played Adventure in 1981. This poster was an inspiration a couple years later. And I got to meet both, finally, on the same day.</p>
]]></content:encoded>
			<wfw:commentRss>http://inventory.getlamp.com/2008/12/17/a-2-for-1-inspiration-day/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Time-Lapse Interactive Fiction</title>
		<link>http://inventory.getlamp.com/2008/12/14/time-lapse-interactive-fiction/</link>
		<comments>http://inventory.getlamp.com/2008/12/14/time-lapse-interactive-fiction/#comments</comments>
		<pubDate>Sun, 14 Dec 2008 19:26:40 +0000</pubDate>
		<dc:creator>Jason Scott</dc:creator>
				<category><![CDATA[interviews]]></category>

		<guid isPermaLink="false">http://inventory.getlamp.com/?p=55</guid>
		<description><![CDATA[Besides sitting for a number of interviews, Nick Montfort let me know about various events and news that might be of interest to me and the documentary. One of these was a reading of interactive fiction given at the school he was finishing up his Ph.D in, entitled &#8220;Autostart&#8221; (or AU7OSTART, if you read the [...]]]></description>
			<content:encoded><![CDATA[<p>Besides sitting for a number of interviews, <a href="http://inventory.getlamp.com/2008/11/30/spotlight-nick-montfort/">Nick Montfort</a> let me know about various events and news that might be of interest to me and the documentary. One of these was a <a href="http://grandtextauto.org/2006/10/30/snapshots-from-autostart/">reading of interactive fiction</a> given at the school he was finishing up his Ph.D in, entitled &#8220;Autostart&#8221; (or AU7OSTART, if you read the posters he had made up). I didn&#8217;t record the event itself (we agreed it would be needlessly disrupting), but I did end up interviewing a number of people at that event, including <a href="http://www.aaronareed.net/">Aaron Reed</a>, who wrote <a href="http://www.aaronareed.net/telling.html">Whom the Telling Changed</a>.</p>
<p style="text-align: center;"><a href="http://www.getlamp.com/photos/20061026reed"><img class="aligncenter" title="Aaron Reed" src="http://www.getlamp.com/photos/20061026reed/.sscreen3.jpg" alt="" width="480" height="270" /></a></p>
<p>Aaron is what we currently call a &#8220;Modern IF&#8221; author, meaning his work spans primarily the last decade or so, and like most modern IF authors his work wasn&#8217;t done for a company or under contract but because he wanted to express himself via this medium. Aaron recently put together <a href="http://www.youtube.com/v/XnJe0uxw8Qo">this time-lapse film</a> of himself working on one of his projects.</p>
<p><a title="Youtube Film by Aaron Reed"><object width="425" height="344" data="http://www.youtube.com/v/XnJe0uxw8Qo&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="align" value="center" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/XnJe0uxw8Qo&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></a></p>
<p>This fun little film is associated with his current project, <em><a href="http://www.lacunastory.com/">Blue Lacuna</a></em>, which he&#8217;s been working on for quite some time. (As of this writing, <em>Blue Lacuna</em> is in the <a href="http://lacunagame.blogspot.com/2008/11/final-testing-begins.html">final phases of testing</a>.) While the short-form <a href="http://www.ifcomp.org/">IF Competition</a> games have gained a lot of traction in the current era, a few people like Aaron continue to do long-form Interactive Fiction that can represent months or years of work.<br />
Aaron&#8217;s IFwiki entry is <a href="http://ifwiki.org/index.php/Aaron_Reed">here</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://inventory.getlamp.com/2008/12/14/time-lapse-interactive-fiction/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Spotlight: Nick Montfort</title>
		<link>http://inventory.getlamp.com/2008/11/30/spotlight-nick-montfort/</link>
		<comments>http://inventory.getlamp.com/2008/11/30/spotlight-nick-montfort/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 22:21:27 +0000</pubDate>
		<dc:creator>Jason Scott</dc:creator>
				<category><![CDATA[Interactive Fiction]]></category>
		<category><![CDATA[interviews]]></category>
		<category><![CDATA[production]]></category>

		<guid isPermaLink="false">http://inventory.getlamp.com/?p=38</guid>
		<description><![CDATA[I&#8217;ll be covering some people I worked on this documentary with in various entries. Today&#8217;s is about Dr. Nick Montfort. When I was first working on research for the documentary, I stumbled into an announcement of a book about interactive fiction/text adventures called Twisty Little Passages: An Approach to Interactive Fiction. The book was not [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be covering some people I worked on this documentary with in various entries. Today&#8217;s is about Dr. Nick Montfort.</p>
<p style="text-align: center;"><img class="aligncenter" title="Nick Montfort" src="http://www.getlamp.com/cast/20060717montfort/.screen2.jpg" alt="" width="430" height="242" /></p>
<p>When I was first working on research for the documentary, I stumbled into an announcement of a book about interactive fiction/text adventures called <a href="http://nickm.com/twisty/">Twisty Little Passages: An Approach to Interactive Fiction</a>. The book was not quite out yet but was coming soon, and so I looked up a little on the author, and found him a pretty fascinating guy.</p>
<p>Nick has been at work for years and years on all sorts of academic study of subjects close to my heart, and maybe to yours; text adventures, video games, home consoles, gaming, and the friction that reveals the deeper meaning of storytelling and myth when we recalibrate our narrative apparatus.</p>
<p>When <em>Twisty Little Passages</em> came out in book form, it arrived and I devoured it pretty quickly. The first chapter, which I read in my dentist&#8217;s office, is tough going for a person of my mindset (light-hearted, skeptical, scatterbrained), but by the second chapter this book beautifully discusses the nature of interactive fiction, primarily within the context of Infocom&#8217;s history. It really is a great book and I suggest its purchase.</p>
<p>Nick and I have become buddies in the years hence, and he sat down for interviews on no less than 3 separate occasions, in three different places, across a couple years. He functions, in some ways, as the narrator of the film, although a couple others share that duty. What is more important and yet not quite as obvious is how invaluable he was in introducing me to a whole range of people who ended up being interviewed. By my estimation at least a dozen people are in here directly because of his influence and suggestions.</p>
<p>Nick co-runs an excellent weblog, <a href="http://www.grandtextauto.org">Grand Text Auto</a>, which covers subjects from text adventures to electronic literature in general. On this weblog, you can also read his <a href="http://grandtextauto.org/2007/08/07/narrative-variation-in-if-dissertation-online/?year=2007&amp;monthnum=08&amp;day=07&amp;name=narrative-variation-in-if-dissertation-online&amp;page=">disseration</a>. Yes, he has a doctorate in interactive fiction! (One of three such people I interview in the film.)</p>
<p>Nick is now an assistant professor at MIT. His information page is <a href="http://www.nickm.com/">here</a>. I think you&#8217;ll find him as fascinating as I have.</p>
]]></content:encoded>
			<wfw:commentRss>http://inventory.getlamp.com/2008/11/30/spotlight-nick-montfort/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

<!-- Dynamic page generated in 0.328 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2010-08-01 02:52:56 -->
